How-Tos for Modeling, Rendering, and Compositing Systems
The following How-Tos explain how to get started using Wing with modeling, rendering, and compositing systems that use Python for game development and 2D and 3D animation.
Section Contents
5.0.
Using Wing with Blender
5.1. Using Wing with Autodesk Maya
5.2. Using Wing with NUKE and NUKEX
5.3. Using Wing with Modo
5.4. Using Wing with Unreal Engine
5.5. Using Wing with Source Filmmaker
5.6. Using Wing with pygame
5.1. Using Wing with Autodesk Maya
5.2. Using Wing with NUKE and NUKEX
5.3. Using Wing with Modo
5.4. Using Wing with Unreal Engine
5.5. Using Wing with Source Filmmaker
5.6. Using Wing with pygame