# coding: utf-8 # AUTO-GENERATED FILE -- DO NOT EDIT __doc__ = None __file__ = '/Users/Shared/src/ide/build-files/build-temp/runtimes-release/__os__/osx/runtime-python3.9/lib/Python.framework/Versions/Current/lib/python3.9/lib-dynload/_curses_panel.cpython-39-darwin.so' __loader__ = None __name__ = '_curses_panel' __package__ = '' __spec__ = None __version__ = '2.1' def bottom_panel(): """ Return the bottom panel in the panel stack. """ pass class error(Exception): pass def new_panel(win): """ Return a panel object, associating it with the given window win. """ pass class panel(object): def above(self): """ Return the panel above the current panel. """ pass def below(self): """ Return the panel below the current panel. """ pass def bottom(self): """ Push the panel to the bottom of the stack. """ pass def hidden(self): """ Return True if the panel is hidden (not visible), False otherwise. """ pass def hide(self): """ Hide the panel. This does not delete the object, it just makes the window on screen invisible. """ pass def move(self, y, x): """ Move the panel to the screen coordinates (y, x). """ pass def replace(self, win): """ Change the window associated with the panel to the window win. """ pass def set_userptr(self, obj): """ Set the panel's user pointer to obj. """ pass def show(self): """ Display the panel (which might have been hidden). """ pass def top(self): """ Push panel to the top of the stack. """ pass def userptr(self): """ Return the user pointer for the panel. """ pass def window(self): """ Return the window object associated with the panel. """ pass def top_panel(): """ Return the top panel in the panel stack. """ pass def update_panels(): """ Updates the virtual screen after changes in the panel stack. This does not call curses.doupdate(), so you'll have to do this yourself. """ pass version = '2.1'