[wingide-users] debugger drops framerate in OpenGL app

Krešimir Špes kreso at cateia.com
Fri Aug 10 11:12:25 MDT 2007


heh, that's great news :) looking forward to the next release :)



On 8/10/07, Wingware Support <support at wingware.com> wrote:
>
> Krešimir Špes wrote:
> > After quite a while of debugging, I've realised that when I run my
> > OpenGL program in wing Ide, the debugger causes my app to stop execution
> > for 0.1 seconds every second or two.
> > When I run my program with python directly, everything runs as expected.
> >
> > I've confirmed this on two machines, wing2.1.4 and wing3.0 on both winxp
> > and linux.
> >
> > I've also disabled watches, call stack, stack data, asuming that their
> > periodical update could be the cause, but to no avail
> >
> > any clues as to what could cause this and how to adress the issue?
>
> Oops, I see there's indeed code that's waiting up to 0.1 seconds every
> second,
> even when there's no traffic from the IDE.  So your time estimates are
> right-on.
>
> I've fixed that for 3.0 beta2, although this code is fairly complex,
> so please let us know if you still see the jumping when 3.0 beta2 is out.
>
> Thanks for the bug report!
>
> --
>
> Stephan Deibel
> Wingware | Python IDE
> Advancing Software Development
>
> www.wingware.com
>
>
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